![]() ![]() If Miyamoto himself was not going to direct the game (and he didn’t want to), it was important that the job go to someone who already knew Ocarina inside and out.Īs soon as he got the job, Aonuma felt the weight of it. According to Aonuma in a GDC talk, the job kind of naturally fell into his lap. “So I built up the courage to ask Miyamoto-san whether I could make a new game, and he replied by saying it’s okay if I can make it in a year.”ĭespite his big ideas for a new game built from the Ocarina engine, Aonuma didn’t know that he was talking his way into the role of the game’s director. “And that was much more fun to me,” said Aonuma. ![]() However, in a different “Iwata Asks” interview, Aonuma tells it this way: Miyamoto asked Aonuma to work on the Second Quest and Aonuma “hesitantly obliged” at first, but then “couldn’t really get into it.” So instead of working on the Second Quest, Aonuma began designing all-new dungeons that went way beyond remixes of existing Ocarina dungeons. “So you’re saying Majora’s Mask was the result of your team picking up the gauntlet he’d thrown down?” ![]() “Well!” Iwata replied in the interview, possibly hearing this part of the story for the first time. The cover of the upcoming Majora’s Mask book. So, according to Aonuma’s telling in an “Iwata Asks” interview, Miyamoto offered Aonuma a far greater challenge: He wouldn’t have to work on the Second Quest if he and a new team used the existing Ocarina engine and assets to build an entirely new Zelda game for the N64 in one year. Most of the work for this Second Quest would naturally fall on the shoulders of Ocarina’s dungeon designer, Eiji Aonuma.īut Aonuma wasn’t interested in remixing his own dungeons immediately after making them, and he said as much to Miyamoto. The overworld would be a mirror image of the original, enemies would do double damage, and, most significantly, the dungeons would be completely rearranged. He did not want to develop a new Zelda game, but instead a “Second Quest” remixed version of Ocarina much like the Second Quest in the original Zelda. Shigeru Miyamoto had a modest plan to squeeze a little more juice out of Ocarina of Time. Majora’s Mask was never supposed to exist. ![]()
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